- Fell & Sell wiki
- Roadmap
Fell & Sell roadmap: every announced update
One post, published 2026-08-31 UTC, lists 5 numbered stages and 14 named features. Every stage description below is quoted or paraphrased from that announcement, and none of those stages appears in a patch announcement this site has recorded, up to 2026-09-06. The “announced vs shipped” section further down reads a different source: the patch notes themselves.
Is co-op coming to Fell & Sell? Announced — not shipped, and not dated.
The developer calls it “the ultimate milestone on our roadmap” and puts it last of 5 stages. The post gives no date beyond the word “Soon”, and no supported-player count or mode detail. See stage 5 below.
Every item in the roadmap stages below was still a plan when we last checked, on 2026-09-01. Those stages come from a single developer announcement published 2026-08-31 UTC. We have not tested any of them, and the shipped patches quoted further down are there for contrast, not as roadmap items — the full patch list lives on the updates page.
The 5 stages, in the order the developer listed them
The numbering is the announcement’s own. It is a list order with a stated first and last — not a schedule, and not a promise that stage 1 ships before stage 5.
- 1
SHOP UPDATE
The one the developer puts first, aimed at the shop half of the game.
- New Bigger Shops — More retail space to build a larger storefront in.
- Customer AI — Smarter customers, described as improved behaviour and navigation.
- Furniture Recycler — A new way to manage and destroy old store fixtures.
- Balance Tweaks — A rebalancing of both furniture crafting costs and item prices. This is the only roadmap entry that explicitly mentions item prices.
First on the list is a massive overhaul to your business operations!
- 2
DUNGEON UPDATE
The dungeon half: harder, with its own reward tier.
- Dungeon + — A harder tier with rewards the developer describes as exclusive to it.
- New Rewards — Loot for completing Dungeon+.
- Enemy AI — Monsters described as smarter, more tactical and more dangerous.
- Dungeon Balance — Tuning of combat and of the shrine bonuses.
- 3
DEATH & TAXES
The only stage that names character levelling, alongside a merchant, taxes, goldless crafting and achievements.
- Player Skill System — Character levelling paid for with gold, described as a way to customise playstyle.
- Traveling Merchant — A new NPC in the Village, offering what the post calls unique opportunities.
- Taxes — A tax system. No rates or mechanics are given.
- Goldless Crafting — Crafting gear without spending gold.
- New Achievements — More achievements to unlock.
Taxes: "The tax collector is coming. You didn’t think you could run a business for free, did you?"
- 4
ADDITIONAL CONTENT
Explicitly undecided: the contents are to be chosen by community poll.
- Chosen by player poll — Nothing is named. The announcement says polls will decide the contents; it gives no candidates, no schedule and no voting link.
We’ll host community polls to decide exactly what extra content, features, or themes you want to see added next.
- 5
CO-OP
Listed last and called the ultimate milestone — the answer to whether Fell & Sell will get multiplayer.
- Multiplayer Co-op — Playing the dungeons and the shop with another player. No mode, player count or timing is given.
The ultimate milestone on our roadmap is Multiplayer Co-op! Soon, you won’t have to face the dungeons or run the shop alone.
Quoted from the developer’s “Roadmap” announcement for appid 4627110, published 2026-08-31 UTC: the original post.
Announced vs shipped, on the same day
The roadmap went up hours before a real patch on the same date, which makes the boundary easy to see: the minimap and inventory sorting people had been asking for shipped in a dated patch note. No roadmap stage has.
- Shipped — Ver. 1.4.2 - EXTRA PRICING HELP + NPC AI FIX, 2026-09-05 UTC. A next-day follow-up to SHOP UPDATE that ships the first pricing number the developer has ever published, plus a one-time rescue for saves left overpriced by the previous day’s logic rework.
- Shipped — SHOP UPDATE, 2026-09-04 UTC. The first milestone on the published roadmap: three larger shopfronts, an NPC pathfinding overhaul that makes furniture solid, and the first patch to touch the pricing economy since launch.
- Shipped — New languages, optimization + other fixes and improvements!, 2026-09-03 UTC. Five more interface languages, a pass over performance across every map, and the graphics quality toggles finally applying when you change them.
- Shipped — Dungeon Map + Inventory Sorting!, 2026-08-31 UTC. A dungeon minimap and one-press inventory sorting — the two features the developer names as the most requested since launch — plus storage-chest safeguards and sensitivity tuning.
Patch entries read from the same Steam news source, last re-read 2026-09-06. The full list is on the updates page.
What the roadmap does not say
- No dates. No release date, quarter, season or version number appears anywhere in the post. The one word about timing is “Soon”, on co-op.
- No sequence guarantee. The developer names a first stage and a last one. The three in between are numbered, which is not the same as scheduled.
- No scope detail. Stage 4 has no contents at all by design, and co-op is named without a player count, a mode or a platform note.
- No price figures. “Balance Tweaks” is the only entry that mentions item prices at all, and it says neither in which direction they move nor by how much.
Roadmap questions, answered directly
- Is there an official Fell & Sell roadmap?
- Yes. This page documents the developer's roadmap post of 2026-08-31 UTC, which lists 5 numbered stages and 14 named features. Everything on this page comes from that single announcement; no other roadmap, leak or dev-comment source is used. Source: the developer's own "Roadmap" announcement on Steam, published 2026-08-31 UTC (https://store.steampowered.com/news/app/4627110/view/1842212951310283), last re-read 2026-09-01.
- When will the Fell & Sell roadmap updates be released?
- No dates were given. The announcement carries no release date, quarter or version number for any stage; the only word about timing anywhere in it is "Soon", attached to co-op. Ordering is a numbered list with a stated first and last, not a schedule. Any page quoting a month for these has added it themselves. Source: the developer's own "Roadmap" announcement on Steam, published 2026-08-31 UTC (https://store.steampowered.com/news/app/4627110/view/1842212951310283), last re-read 2026-09-01.
- Will Fell & Sell get co-op or multiplayer?
- It is announced, not shipped. Co-op is stage 5 of 5 and the developer describes it as "the ultimate milestone on our roadmap", arriving "Soon" — the announcement's only word about timing, and not a date. It gives no maximum or supported-player count and no mode detail, and no patch announcement this site has recorded mentions multiplayer. Source: the developer's own "Roadmap" announcement on Steam, published 2026-08-31 UTC (https://store.steampowered.com/news/app/4627110/view/1842212951310283), last re-read 2026-09-01. Absence checked against this site's own record of the developer's patch announcements, last re-read 2026-09-06; it does not cover Discord or anything posted elsewhere.
- Will item prices change in Fell & Sell?
- The developer has announced a plan to, with no date and no guarantee it ships: "Balance Tweaks" in the shop update covers "furniture crafting costs and item prices". It is the only roadmap entry that explicitly mentions item prices. Nothing has changed yet — none of the patch announcements this site has recorded changes pricing or the shop economy. Source: the developer's own "Roadmap" announcement on Steam, published 2026-08-31 UTC (https://store.steampowered.com/news/app/4627110/view/1842212951310283), last re-read 2026-09-01. Absence checked against this site's own record of the developer's patch announcements, last re-read 2026-09-06; it does not cover Discord or anything posted elsewhere.
- What is the Fell & Sell community poll?
- Stage 4, "ADDITIONAL CONTENT", is deliberately empty: the developer says community polls will decide what goes into it. The announcement names no candidate features, no schedule and no voting link, and this site has not looked for polls outside the Steam announcement feed. Source: the developer's own "Roadmap" announcement on Steam, published 2026-08-31 UTC (https://store.steampowered.com/news/app/4627110/view/1842212951310283), last re-read 2026-09-01.
- How is this page different from the patch notes?
- Tense. This page is only what has been announced and not built; the updates page is only what has actually shipped, each entry linked to its own Steam post. Nothing moves from here to there until the developer ships it and dates it.
Where to go next
The roadmap is the only forward-looking page here. Everything else on this site is already measurable.
- Every patch since launchThe shipped side of the same Steam news source, each entry linked to its announcement.
- How prices work todayWhat the game documents about pricing now, before the announced balance pass touches it.
- How deep players actually getUnlock rates by floor, for context on who a harder Dungeon+ tier would be aimed at.
- The original Steam postoff-siteThe single source this page is built from, in the developer’s own words.