- Fell & Sell wiki
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Fell & Sell updates: every patch since launch
5 entries, all read directly from the developer’s own Steam announcements for appid 4627110 — not a player report, not something measured here. Each one below links back to the original post.
Does Fell & Sell have controller support? Yes — since Aug 27, 16:44 UTC.
Promised on launch day (“within one, at most two, days”), and delivered roughly 26 hours later — inside that window. See the Gamepad Support update below.
Patch history
Newest first. Every row is a full-game update; the demo-only patches that predate release are broken out separately below so they are never confused for something that shipped to buyers.
Gamepad Support + Major Fixes!
PatchFull gameFull controller support ships — the answer to whether Fell & Sell has gamepad support.
The developer says the game "is now much more Steam Deck-friendly" and that further Deck optimisation is planned.
Added- Full Controller Support is officially live.
- Auto Pickup for dungeon loot.
- Full key rebinding.
- New SSAO toggle.
Fixed- Scene & shop building bugs where items and placed furniture would disappear when returning to the main scene or building new shops.
- Quest Board overhaul, fixing the "empty board" bug and quest rewards vanishing after loading a save.
- Reduced auto-save stutter.
- No more crash on save on some systems.
- No more "Unnamed" save files.
- Cell Room fix — gates no longer stay locked after all enemies are killed.
Changed- QuickSlot UI now shows input icons above the QuickSlots.
- Shadow settings now apply instantly.
- Motion blur disabled.
Ver. 1.0.2 - DUNGEON GENERATION FIXED + PLAYER FREEZE FIX
PatchFull gameDungeon generation and a floor-load freeze fixed, plus an inventory bug that destroyed a weapon.
Fixed- Dungeon Generation: fixed a critical issue where the generator sometimes blocked off passages, making a level impossible to finish.
- Level Load Freezing: fixed the player character freezing after loading into a new dungeon floor.
- Marking your Path: opened doors now stay open.
- Inventory Overload Protection: fixed a bug that permanently destroyed your weapon if you switched from a heavier to a lighter weapon while your inventory was full — such a weapon is now dropped on the ground instead.
- Equipment Stacking: equipping a weapon, shield or armour from a stack now equips 1 item, not the whole stack.
- FOV slider now goes down to 40. The developer adds: "and yes, this time it actually works."
- Audio: several previously unlinked sound effects hooked to their proper volume sliders.
- Localization: typo fixes and missing text across multiple languages.
Ver. 1.0.1 - SPECIAL FURNITURE FOR DEMO PLAYERS
PatchFull gameFixed the demo-player furniture reward not appearing, plus a stat-bar UI jitter above 250.
Fixed- Demo Reward Fix: the exclusive demo-player furniture piece now correctly appears in inventory.
- Stat Bars UI Fix: Health, Stamina and Mana bars no longer jump or jitter when upgraded above 250, and can now visually extend further.
- Localization fixes.
Changed- FOV adjustable below 60, down to 40.
OUT NOW!
AnnouncementFull gameFull release. Demo players get an exclusive, permanent furniture piece.
On controller support the developer was explicit on day one: they were "struggling with some major issues regarding the overall gameplay mechanics after implementing controller support" and promised it "within one, at most two, days" — it landed the next day, 27 August.
Added- Demo players automatically receive an exclusive furniture piece, permanently theirs and available on new playthroughs.
Changed- Demo saves can be continued into the full game, though the developer "highly recommends starting a brand-new game" instead.
Source: Steam announcements from the developer account for appid 4627110, read 2026-08-29. Dates and times are as published (UTC).
Before the release
Fell & Sell had a public demo before the Aug 26, 2026 UTC launch. The 1 patch it got never shipped to the full game, which did not exist as a build yet, so it stays out of the patch history above.
Demo Update 2.0.1
Demo only
- Sprint and Crouch can be toggled instead of held.
- Dungeon entrances and exits spawning blocked off.
- Whole stacks of swords and armour disappearing when put on sale.
- Falling into the void when pressing S during a black loading screen.
- Infinite prayer glitch and Midas prayer typos.
- German settings menu mislabelled crouch as "kucken" (to look) instead of "ducken".
- Furniture now drops as scrolls.
- TAB panel now opens on hold, not on press.
- Music mutes during loading and pause.
- Hut prices adjusted.
- Trap spawn ratio increased by roughly 30%.
- Potion drops from destructible objects drastically reduced.
- Fewer common item drops from chests.
- Fire no longer kills instantly.
Demo builds and full-release builds are not guaranteed to share a version history, so nothing on this row is assumed to still apply after launch.
Launch-week timeline (not patches)
3 more posts from launch week did not change anything in-game — no gameplay, no shop economy. One of them did move a number a buyer sees: the wishlist Community Challenge below raised the storefront launch discount. That is a store price, not a patch, so it stays here rather than in the patch count above.
- Community Challenge: wishlist milestones tied to extra launch discount (75,000 → 10%, 90,000 → 12%, from an 8% base).Read the original Steam announcement
- Release Hours announced: 5:00 PM CEST / 3:00 PM GMT / 11:00 AM EDT / 8:00 AM PDT.Read the original Steam announcement
- Milestone 1 Reached — wishlist goal hit ahead of launch.Read the original Steam announcement
Steam announcements from the developer account, read 2026-08-29.
Update questions
- Does Fell & Sell have controller support?
- Yes. Full Controller Support shipped in the "Gamepad Support + Major Fixes!" update at Aug 27, 16:44 UTC, roughly 26 hours after the Aug 26, 15:03 UTC launch. The developer had promised it "within one, at most two, days" in the launch-day announcement, and delivered inside that window.
- Is Fell & Sell Steam Deck compatible?
- The developer says the Aug 27, 2026 UTC controller update makes the game "much more Steam Deck-friendly" and that further Deck optimisation is planned — that is a statement of intent, not a Valve compatibility rating, and no such rating has been published.
- How often is Fell & Sell being updated?
- 3 patches between Aug 26, 2026 UTC and Aug 27, 2026 UTC, on top of a pre-release demo patch at Aug 24, 2026 UTC. All entries on this page are dated to the developer's own Steam announcement (UTC), not to when we noticed them.
- Has any patch changed pricing or the shop economy?
- No in-game patch has. None of the 3 post-launch updates touches pricing, demand or the shop economy, per their published notes — see the pricing guide for what is and is not documented about how prices work. One launch-week post did raise the storefront discount, which is a store price, not an in-game one — see the launch-week timeline below.
- Where do these patch notes come from?
- The developer's own Steam news posts for appid 4627110. Every entry below links to its original announcement; nothing here is paraphrased into a stronger claim than the developer made.
Last checked 2026-08-29. Most recent entry: Gamepad Support + Major Fixes!, Aug 27, 16:44 UTC.
What the other pages carry
This page is the timeline. The other four are the systems the timeline occasionally touches.
- Pricing guideNone of the 3 post-launch patches above touched pricing or the economy — this is where the four inputs the developer does document live.
- All 97 achievementsThe Quest Board overhaul in the Aug 27, 2026 UTC patch fixed rewards vanishing after a reload — the achievement ladders it feeds are tracked here.
- The free demoThe demo-only patch above predates the full release; everything about the current demo build and its save carry-over is on this page.
- Release date & platformsFull controller support (documented above) is also the biggest platform-support change since the launch-day store fields.