- Fell & Sell wiki
- Demo
Fell & Sell demo: what it is, and what carries over
- Does a demo exist?
- Yes, free on Steam
- Official
- Do saves carry over?
- Yes, confirmed
- Official
- Full game after it
- $8.99 at launch
- Official
What an hour costs, if you buy after the demo
The demo is free. The full game is $8.99. The only playtime numbers that exist are from 64 Steam reviews on 2026-08-27 — four published statistics, nothing in between them.
- Hours used
- 2.9h
- At the launch price
- $3.10/hour
- At the full price
- $3.44/hour
Using the median of reported playtime. These hours are playtime at the moment someone left a review, which is not the same thing as how long the game takes to finish — a review written after two hours caps its own number at two hours. Treat the division as arithmetic on that sample, not as a verdict.
The demo button was checked by hand on 2026-08-27. The save carry-over started life here as one reviewer’s report; the developer’s launch-day announcement confirmed it, so every line on this page now carries the official tier instead. A claim only moves up a tier when a source appears, never because it sounds right.
Every demo question, with where the answer came from
Seven questions, four different kinds of answer. The middle column is the point of the table: three of these have an official source, one has a player behind it, and three have nothing at all — and those three are written as unknown rather than filled in with something plausible.
| Question | Answer | Source | Checked |
|---|---|---|---|
| Is there a free demo? | Yes. The Steam store page carries a Download Fell & Sell Demo button, checked by hand on the date in the last column. | Official | 2026-08-27 |
| Is the demo still there after release? | Yes. The button was on the page on 2026-08-27, the day after the game came out — the demo was not pulled at launch. | Official | 2026-08-27 |
| Do demo saves carry into the full game? | Yes, and the developer said so on launch day: you can continue from the demo save file, though the same announcement recommends starting fresh instead. A reviewer had reported it first; the announcement is what moved it out of the player-report tier. | Official | 2026-08-27 |
| How long is the demo, or where does it cut off? | Unknown. Neither the store data nor any review retrieved states a time limit, a floor limit or a content boundary. | No source | 2026-08-27 |
| Does the demo unlock achievements? | Unknown. The 97 achievements are attached to the full app; whether any of them fire in the demo build is not something the retrieved data answers. | No source | 2026-08-27 |
| Is the demo on macOS or Linux? | Unknown. The store lists Windows and nothing else for the game itself, but the demo build was not checked separately — treat it as unverified rather than as a no. | No source | 2026-08-27 |
| Is there a demo discount if you buy after playing? | No such offer appears in the store data. The 10% off is the launch discount from $9.99, available to everyone. | Official | 2026-08-27 |
Source: the Steam store page for appid 4627110 and its review pages, both retrieved 2026-08-27. Rows marked No source stay in the table on purpose — deleting them would make the list look complete.
What the demo will not settle
A demo whose saves survive is a different object from a demo that rewinds you. If the carry-over report holds, the demo is not a trailer you watch and then start over from — it is the first slice of the same run, and the decision it puts in front of you is whether to keep going, not whether to begin.
That matters more here than it would elsewhere because of the shape of the playtime numbers. On 2026-08-27 the median playtime attached to a Steam review was 2.9 hours, with the middle half of reviewers between 1.7 and 4.4. Against a game people are writing about after an afternoon, a few demo hours are a large fraction of the thing, not a taster before it.
One correction and one caution on that paragraph, since it is the one doing the arguing. The correction: the carry-over is no longer only a reviewer’s claim player-reported · 2026-08-27. On launch day the developer wrote it down — “while you can continue your progress directly from your demo save file, we highly recommend starting a brand-new game. Starting fresh is the absolute best way to fully experience everything the game has to offer” — which confirms the saves transfer and, in the same breath, advises against using them. The caution: review playtime is capped by the moment someone chose to write a review: it is a lower bound on how long people play, never an estimate of how long the game is. What the demo cannot tell you either way is where it stops — no limit of any kind is published, so there is no way to say in advance how much of the game you will see for free.
The furniture demo players get, and the day it went missing
Playing the demo leaves you with something in the full game. The developer’s own words on launch day: “everyone who braved the demo will automatically receive an exclusive piece of furniture to place in your home as a token of our gratitude! This reward is permanently yours and will be available to you even when starting new playthroughs.”
It did not work at first. A patch later the same day carried the admission: “Demo Reward Fix: The exclusive furniture piece for everyone who played the demo should now correctly appear in your inventory.” So if you played the demo, bought the game on 26 August and found nothing in your inventory, that was the bug and it was fixed within hours — there is nothing to replay to earn it back.
Steam announcement “OUT NOW!”, 2026-08-26; Steam announcement “Ver. 1.0.1”, 2026-08-26. Read 2026-08-28. What the piece is called, and whether it moves Comfort or Prestige at all, is not published.
Demo questions
Is the Fell & Sell demo free?
Yes. It is a free download from the Steam store page, with no purchase and no time-limited trial period stated anywhere in the store data.
Do I lose my demo progress when I buy the game?
No. The developer confirmed on launch day that you can continue directly from your demo save file — and in the same breath recommended starting a brand-new game to see everything the full release has. Both halves of that are official; which one you follow is a preference, not a fact.
How much is the full game after the demo?
$8.99 at launch, discounted 10% from $9.99. The store data does not say when the discount ends.
How long does the full game last?
There is no completion time published. What exists is the playtime recorded on 64 Steam reviews on 2026-08-27, median 2.9 hours — a number that measures when people wrote a review, not when they finished.
Is the demo the same build as the full game?
Unknown. Nothing in the retrieved data identifies the demo build or its version.
Is there a demo on PS5 or another console?
Unknown. No console version of the game is confirmed, and there is no source either way about a console demo. An unconfirmed console release is not evidence that a console demo does not exist.
Before you install it
What to check next, depending on whether the demo answered your question or created a new one.
- The store page with the demo buttonoff-siteThe one place the free download actually lives — this site does not host or mirror any build.
- Platforms and release dateIf you are wondering whether the demo will run on your machine at all, the platform answer for the game is the same three-state answer.
- All 97 achievementsIf demo saves really do carry over, some of these counters may already be moving before you pay anything.
- Update & patch notesThe demo itself got one patch before launch — furniture drops changed to scrolls — kept separate from the full-game patch history there.
- Save file fix guideIf your demo save carries over and then shows problems, the Legacy Save Compatibility fix in 1.1.2 is specifically about saves inherited from the demo or earlier versions.
- Fell & Sell wikiA gameplay video and six official screenshots, which between them show more of the loop than any description of the demo can.
- Why some rows here say nothingThe rule behind the three No source rows in the table above, and what would have to turn up for them to change.
- Found something we got wrong?Demo behaviour is exactly the kind of thing one player can check and we cannot — corrections with a link are welcome.